No More Undesired Skin Showing with Skin Masks On this stable version, each item you edit can be saved as a Custom Item, saved locally on VRoid Studio and shared among all models you create.įor more details on custom items, check this article. In the beta version, to use an outfit or some facial parts you edited on a model, you had to export its data/texture and go through a long and unpleasant process. We kept collecting each comment and feedback message we got ever since the first beta release, and did all we could to present you with the best product. If you prefer to save your hairstyles as a single unit, you can continue to do so in the "Overall Hair" category, so feel free to use it as you see fit.įor more details on hair-related items, check this article. Up until the beta version you could only save/upload the hairstyle you created as a whole, but in the stable version you can save each single part as a Custom Item and use it on other models too. ・You can now edit the material's texture dividing between main texture and highlights. ・You can now move, rotate, and adjust hair groups. ・Hair are split in areas such as front, back, side, extensions, etc. The stable version's hairstyle editor comes with many new features that weren't there in the beta version. You can start editing right after download, just picking and mixing the preset items and trying to edit them to create you own original version.ĭon't hold back and show us your best creations! This software comes with a wide variety of presets for face, body, hairstyle, accessories, and clothes. On the beta versions, one model couldn't wear more than one piece of clothing from the same category, such as two hoodies or two coats, but that's not a problem anymore on the stable version.Įach template is customizable via parameters, and the texture is editable too.įor more detail on the Overlay feature, check this article. On this version, you'll be finally able to create your own outfits by overlaying more templates and customizing them. You can also set more accessories at the same time.įor more detail on how to wear accessories, check this article. On the stable version, your models can wear accessories such as cat and rabbit ears, glasses, etc.Įach accessory is customizable in shape, color, and design, all through parameters much like the ones you're already used to. vroid files you have from the beta versions cannot be used as-is on the stable version, because they'd need updating.įor that purpose, we developed a Conversion feature, that will convert your models' data so that you can use them on the stable version too, with as few changes as necessary.įor more details, check I want to edit a model from the beta version. We plan on adding even more parameters in the future, so keep looking forward to new updates. These new base models have more parameters for body and face, making them even more customizable, and are proved to endure more edits than before, without bugs showing. On the stable version, the data for base models was updated. Models are More Customizable Than Ever The base models were updated, and new parameters for body and face were added. The core experience and the concept are the same, but the stable version comes with many new features, and some minor changes that might confuse veteran users. In this article, we will guide you through the main differences between the beta and stable versions. citystatebackgroundmaritime.Thank you for choosing VRoid Studio once again, after your support through the beta versions. City state screen background: Expansion1UITextures, called citystatebackground(city state type), e.g. ![]() Wonders of the Ancient World concept arts (not sure if it's available without the DLC): AncientWondersTextures, ones called wonderconcepttemplezues (not Zeus somehow), wondermosuleumhalicarnassus and wondertempleartemis. Victory paintings: UITextures, called victory_(victory type), e.g. ![]() Religion founded painting: Expansion1UITextures, the one called found_religion_background. Some loading screen pictures are taken from those paintings for city state screens, I'll have a look and see where they are. Vanilla wonder concept arts: UITextures, same naming principle as G&K wonders. G&K wonder concept arts: Expansion1UITextures, the pictures are called wonderconcept(wonder name), e.g. But some are modified pictures of wonder concept arts, if you want those go to. Loading screens for G&K: the file called Expansion1UITextures, the pictures are called loading_1, loading_2 etc. Your Steam Civ V folder > resource > DX9 (all the following files are in this folder) To extract the pictures from the files you'll need to go (I assume you have G&K): Yay! I'm not the only one to have them as backgrounds.
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